![]() For example quantmin/quantmax don't apply to things like batteries or other attachments. This is a decent video, not 100% correct in some file details, but a great start. In case you mess up your copies, then clean versions are here:įor those who like videos, this one has some Nitrado specific info: This site will validate general XML, but it doesn't like some of the comments in some files.Īfter changes are made, you'll have to at least restart the server for changes to take effect moving forward. Same with arbitrarily and wildly increasing the number of zombies or animals or even vehicles - the server will suffer. It won't help just increasing everything 10x since there are only so many spawn locations and the server can only do so much. Q:How can I make something spawn in another location? A: Change the usage attribute or the tiers (1=coast, 4=NW forest).Q:How can I make something spawn at a heli crash (or not)? A:Change the deloot(dynamic event) attribute (1=spawns at heli crash, 0=doesn't).Q:How can I reduce the time that bags, chests and crates can be buried? A: Reduce the lifetime of the item named "UndergroundStash" in types.xml.A:Change the attribute in_storage and/or in_hoarder to 0. Q:How can I make sure the max doesn't count stored/buried items.Q:How can I make more of an item spawn? A:Increase the value of nominal(basically max).Quick Q&A (but I still encourage you to read the doc above): If there is something missing or unclear, let me know. This is a basic guide I wrote which includes descriptons of the fields inside these files and more. globals.xml (settings like login timer, max zombies).cfgeventspawns.xml - Locations where events spawn.events.xml - Events that spawn vehicles, wrecks, helis, animals, etc.cfgspawnabletypes - Attachments and cargo of items from the loot table.Lifetime is in seconds (except for vehicles, not sure what that value represents) The names of items are similar enough to their in-game names. There are a number of files, but these are the ones to focus on: You'll find it useful to keep a vanilla copy of the files for comparison or in case you have to revert. Any typos in these files and most likely loot, zombies and other things won't spawn. Some are very large and it would be much better to have them locally so you can keep backups and check syntax. Don't use your GSP control panel to edit these files. It's a structured file, but easily readable. ![]() or add complex coded systems (in init.c? maybe)įirst things first, you will be editing XML. Full mod support, so you can't add any assets/models for gear, guns, vehicles, etc.It remains to to be seen if init.c access will be allowed and how much can be coded in into it. Without it, you can't code any features or functions, like startup gear, weather changes, unlimited stamina, new towns, bridges, etc. Access to the main startup file (init.c). ![]() You can also change the lifetime of dead bodies, the max number of zombies and a bunch of other settings that I'm forgetting. The mission files control how loot, zombies, vehicles and helis crashes spawn, their attachments and cargo, amounts and locations. Server Configuration Guide for PC, XBOX, PS4 (XML Config files)Īs of the 1.07 core game release, consoles can change most of the mission files of the server. Please use the report function, or message the moderation team, to report any posts or comments which break the guidelines or do not belong in this community. If you have proof of admin abuse, report it to the GSP which hosts it By following these instructions. If you know of an exploit or cheat inform the dev team By posting it to the feedback tracker. Low Quality or Frequent Topics (pictures/videos of screens, toxic or offtopic content)Īdvertisements for Paid Content or Services (like workshop mods or coding for hire) Poor Quality or Frequent Memes (repeated topics/templates/posts per day) Posting Copyrighted Material Without Creator Consent Sharing Server IDs and/or Locations of In-Game Camps Group Ads (Add those to the weekly megathread thread and/or /r/DayZLFG) Server Ads (Add those to the weekly megathread thread and/or /r/DayZServers) Post DayZ related content that sparks discussion, entertains and informs.Ĭonsole specific content, feedback, and troubleshooting can also be posted to /r/DayZXbox and /r/DayZPSĭisplay, Description or Promotion of Cheats, Glitches or Exploits r/dayz is destined to sometimes go off the rails.
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